draw method

  1. @override
void draw(
  1. RenderPass pass, {
  2. int instanceCount = 1,
})
override

Emits this geometry's draw call after bind has prepared the render pass.

Implementation

@override
void draw(gpu.RenderPass pass, {int instanceCount = 1}) {
  if (_segmentCount == 0) return;
  drawIndexedCompat(pass, _kQuadIndexCount, instanceCount: _segmentCount);
}