sceneDepthLinear property

Texture? sceneDepthLinear
final

The opaque geometry's linear (planar view-space) depth texture for materials that declare RenderInput.depth in Material.sceneInputs (depth-fade, absorption, shoreline foam), or null when no visible material asked for it. Same texture the SSAO/SSR passes consume.

Implementation

final gpu.Texture? sceneDepthLinear;