punctualParamsTexture property

Texture? punctualParamsTexture
final

The per-frame parameters texture holding every additional analytic light (point and spot lights, plus any directional lights past the first shadowed one), one per RGBA32F row, or null when there are none. Built by PunctualLightBuffer and shared across every lit draw this frame; a draw reads only the rows its per-object index slice selects.

Implementation

final gpu.Texture? punctualParamsTexture;