build method
Builds and GPU-uploads the accumulated mesh.
Pass GeometryStorage.updatable for storage to build a mesh that
can be mutated in place afterwards.
Implementation
MeshGeometry build({GeometryStorage storage = GeometryStorage.fixed}) {
return MeshGeometry.fromArrays(
positions: Float32List.fromList(_positions),
normals: _resolveNormals(),
texCoords: Float32List.fromList(_texCoords),
colors: Float32List.fromList(_colors),
indices: _indices.isEmpty ? null : List.of(_indices),
storage: storage,
);
}