ExternalTextureSampling class Assets and loading

Sampling options used when a material samples an ExternalTexture.

Defaults to bilinear with clamped edges, matching RenderTextureSampling. Streamed frames carry no mip chain, so minification is not filtered; keep the surface reasonably close to the camera or expect aliasing.

Constructors

ExternalTextureSampling({MinMagFilter filter = gpu.MinMagFilter.linear, SamplerAddressMode wrap = gpu.SamplerAddressMode.clampToEdge})
Creates sampling options.
const

Properties

filter MinMagFilter
The minification/magnification filter.
final
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
wrap SamplerAddressMode
The addressing mode for texture coordinates outside 0..1, applied to both axes.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited