worldDirection property

Vector3 get worldDirection

The light's world-space travel direction.

Implementation

Vector3 get worldDirection {
  if (_usesLightDirection) return light.direction.normalized();
  final localDirection = _localDirection;
  if (localDirection != null) {
    return node.globalTransform.rotate3(localDirection.clone()).normalized();
  }
  return (node.globalTransform.getRotation() * Vector3(0, 0, 1))..normalize();
}