cascadeOverlap property

double cascadeOverlap
getter/setter pair

Fraction of each cascade's shadow tile, measured inward from its edge, over which it cross-fades into the next cascade, from 0.0 to 1.0.

0.0 (the default) hands off hard, so a fragment takes the first cascade whose tile contains it and the resolution change can read as a seam. Larger values soften that seam; each cascade also widens past its split by the same fraction of its span, so the blend band is genuinely covered by both. 1.0 blends from the tile center outward. Fragments inside the band cost a second cascade lookup.

Implementation

double cascadeOverlap;