material property
PreprocessedMaterial
get
material
The projecting material. Its decal_inverse mat4 and decal_fade float
parameters are written by this node.
Implementation
PreprocessedMaterial get material => _material;
set
material
(PreprocessedMaterial value)
Implementation
set material(PreprocessedMaterial value) {
if (identical(value, _material)) return;
_material = value;
mesh?.primitives.first.material = value;
_writeParameters();
}