collisionShape property
Shape
get
collisionShape
The matching physics collision shape. A straight cylinder (equal radii) maps to a CylinderShape; a cone or truncated cone maps to the convex hull of its two end rings (a zero-radius end collapses to its apex point), since there is no analytic cone collision primitive.
Implementation
Shape get collisionShape => cylinderCollisionShape(
bottomRadius: _bottomRadius,
topRadius: _topRadius,
height: _height,
radialSegments: _radialSegments,
);