CuboidGeometry constructor
CuboidGeometry(
- Vector3 extents
Implementation
CuboidGeometry(vm.Vector3 extents) {
final e = extents / 2;
// Layout: Position, normal, uv, color
final vertices = Float32List.fromList(<double>[
-e.x, -e.y, -e.z, /* */ 0, 0, -1, /* */ 0, 0, /* */ 1, 0, 0, 1, //
e.x, -e.y, -e.z, /* */ 0, 0, -1, /* */ 1, 0, /* */ 0, 1, 0, 1, //
e.x, e.y, -e.z, /* */ 0, 0, -1, /* */ 1, 1, /* */ 0, 0, 1, 1, //
-e.x, e.y, -e.z, /* */ 0, 0, -1, /* */ 0, 1, /* */ 0, 0, 0, 1, //
-e.x, -e.y, e.z, /* */ 0, 0, -1, /* */ 0, 0, /* */ 0, 1, 1, 1, //
e.x, -e.y, e.z, /* */ 0, 0, -1, /* */ 1, 0, /* */ 1, 0, 1, 1, //
e.x, e.y, e.z, /* */ 0, 0, -1, /* */ 1, 1, /* */ 1, 1, 0, 1, //
-e.x, e.y, e.z, /* */ 0, 0, -1, /* */ 0, 1, /* */ 1, 1, 1, 1, //
]);
final indices = Uint16List.fromList(<int>[
0, 1, 3, 3, 1, 2, //
1, 5, 2, 2, 5, 6, //
5, 4, 6, 6, 4, 7, //
4, 0, 7, 7, 0, 3, //
3, 2, 7, 7, 2, 6, //
4, 5, 0, 0, 5, 1, //
]);
uploadVertexData(
ByteData.sublistView(vertices),
8,
ByteData.sublistView(indices),
indexType: gpu.IndexType.int16,
);
}