horizontalRight property

Vector3 get horizontalRight

The world-space horizontal direction pointing toward the right edge of the view on the XZ ground plane (unit length), computed as Vector3(0, 1, 0).cross(horizontalForward).normalized().

Implementation

Vector3 get horizontalRight =>
    Vector3(0.0, 1.0, 0.0).cross(horizontalForward)..normalize();