horizontalRight property
Vector3
get
horizontalRight
The world-space horizontal direction pointing toward the right edge of
the view on the XZ ground plane (unit length), computed as
Vector3(0, 1, 0).cross(horizontalForward).normalized().
Implementation
Vector3 get horizontalRight =>
Vector3(0.0, 1.0, 0.0).cross(horizontalForward)..normalize();