horizontalForward property
Vector3
get
horizontalForward
The camera's look direction projected onto the horizontal XZ ground
plane (unit length), for ground-relative movement and panning.
When the camera looks straight up or down along Y, falls back to the
top-of-screen direction (right.cross(Vector3(0, 1, 0))).
Implementation
Vector3 get horizontalForward {
final flat = Vector3(forward.x, 0.0, forward.z);
if (flat.length2 > 1e-12) {
return flat..normalize();
}
final fallback = right.cross(Vector3(0.0, 1.0, 0.0));
return fallback.length2 > 1e-12
? (fallback..normalize())
: Vector3(0.0, 0.0, 1.0);
}