bindsModelTransformInstance property
Whether the color encoder should bind the node's model transform as a one-element instance-rate buffer at the slot after this geometry's vertex streams.
True by default whenever instancedVertexLayout is set, matching the
unskinned layouts whose shader reads the model matrix from the
instance-rate model_transform_* attributes. A geometry that supplies
its own instance-rate buffer (a billboard's per-particle attributes) and
takes the model transform some other way (a uniform) overrides this to
false so the encoder leaves its slot alone.
Implementation
@override
bool get bindsModelTransformInstance => false;