applyToBindings method
Implementation
void applyToBindings(
Map<Node, AnimationTransforms> transformDecomps,
double weightMultiplier,
) {
for (var binding in _bindings) {
final transforms = transformDecomps[binding.node];
if (transforms == null) {
continue;
}
binding.channel.resolver.apply(
transforms,
_playbackTime,
_weight * weightMultiplier,
);
}
}