applyToBindings method
Implementation
void applyToBindings(Map<Node, AnimationTransforms> transformDecomps,
double weightMultiplier) {
for (var binding in _bindings) {
final transforms = transformDecomps[binding.node];
if (transforms == null) {
continue;
}
binding.channel.resolver
.apply(transforms, _playbackTime, _weight * weightMultiplier);
}
}