applyToBindings method

void applyToBindings(
  1. Map<Node, AnimationTransforms> transformDecomps,
  2. double weightMultiplier
)

Implementation

void applyToBindings(
  Map<Node, AnimationTransforms> transformDecomps,
  double weightMultiplier,
) {
  for (var binding in _bindings) {
    final transforms = transformDecomps[binding.node];
    if (transforms == null) {
      continue;
    }
    binding.channel.resolver.apply(
      transforms,
      _playbackTime,
      _weight * weightMultiplier,
    );
  }
}