applyToBindings method

void applyToBindings(
  1. Map<Node, AnimationTransforms> transformDecomps,
  2. double weightMultiplier
)

Implementation

void applyToBindings(Map<Node, AnimationTransforms> transformDecomps,
    double weightMultiplier) {
  for (var binding in _bindings) {
    final transforms = transformDecomps[binding.node];
    if (transforms == null) {
      continue;
    }
    binding.channel.resolver
        .apply(transforms, _playbackTime, _weight * weightMultiplier);
  }
}