readSimulationPose method
(Vector3, Quaternion)
readSimulationPose()
The body's pose fresh from the simulation, unlike the node transform this is exact mid-step state (useful inside fixedUpdate, where the interpolated node transform lags).
Implementation
(Vector3, Quaternion) readSimulationPose() {
final handle = _handle;
if (handle == null) {
return (
node.globalTransform.getTranslation(),
Quaternion.fromRotation(node.globalTransform.getRotation()),
);
}
return _sim!.readBodyPose(handle);
}