mass property

double? get mass

Mass in kilograms. When null the backend derives mass from the owning colliders' shapes and material densities.

Implementation

double? get mass => _mass;
set mass (double? value)

Implementation

set mass(double? value) {
  _mass = value;
  final handle = _handle;
  if (handle != null && value != null) {
    _sim!.setBodyAdditionalMass(handle, value);
  }
}