mass property
double?
get
mass
Mass in kilograms. When null the backend derives mass from the owning colliders' shapes and material densities.
Implementation
double? get mass => _mass;
set
mass
(double? value)
Implementation
set mass(double? value) {
_mass = value;
final handle = _handle;
if (handle != null && value != null) {
_sim!.setBodyAdditionalMass(handle, value);
}
}