applyImpulse method
void
applyImpulse(
- Vector3 impulse, {
- Vector3? atWorldPoint,
Implementation
void applyImpulse(Vector3 impulse, {Vector3? atWorldPoint}) {
final handle = _handle;
if (handle != null) {
_sim!.applyImpulse(handle, impulse, atWorldPoint: atWorldPoint);
}
}