applyImpulse method

void applyImpulse(
  1. Vector3 impulse, {
  2. Vector3? atWorldPoint,
})

Implementation

void applyImpulse(Vector3 impulse, {Vector3? atWorldPoint}) {
  final handle = _handle;
  if (handle != null) {
    _sim!.applyImpulse(handle, impulse, atWorldPoint: atWorldPoint);
  }
}