raycast method
RaycastHit?
raycast(
- Ray ray, {
- double maxDistance = double.infinity,
- int layerMask = 0xFFFFFFFF,
- bool includeFixed = true,
- bool includeKinematic = true,
- bool includeDynamic = true,
- bool includeTriggers = false,
})
Implementation
RaycastHit? raycast(
Ray ray, {
double maxDistance = double.infinity,
int layerMask = 0xFFFFFFFF,
bool includeFixed = true,
bool includeKinematic = true,
bool includeDynamic = true,
bool includeTriggers = false,
}) => _wrapRay(
simulation.raycast(
ray,
maxDistance: maxDistance,
layerMask: layerMask,
includeFixed: includeFixed,
includeKinematic: includeKinematic,
includeDynamic: includeDynamic,
includeTriggers: includeTriggers,
),
);