setColliderFilter method
Implementation
@override
void setColliderFilter(int colliderHandle, int layer, int mask) {
final collider = _colliders[colliderHandle];
if (collider == null) return;
collider
..layer = layer
..mask = mask;
}
@override
void setColliderFilter(int colliderHandle, int layer, int mask) {
final collider = _colliders[colliderHandle];
if (collider == null) return;
collider
..layer = layer
..mask = mask;
}