setColliderFilter method

  1. @override
void setColliderFilter(
  1. int colliderHandle,
  2. int layer,
  3. int mask
)
override

Implementation

@override
void setColliderFilter(int colliderHandle, int layer, int mask) {
  final collider = _colliders[colliderHandle];
  if (collider == null) return;
  collider
    ..layer = layer
    ..mask = mask;
}