domainWarp3 method
3D warps the input position using the current domain warp settings.
The reference implementation mutates its arguments in place; here the warped position is returned. Feed it into getNoise3.
Implementation
({double x, double y, double z}) domainWarp3(double x, double y, double z) {
switch (domainWarpFractalType) {
case DomainWarpFractalType.none:
return _domainWarpSingle3(x, y, z);
case DomainWarpFractalType.progressive:
return _domainWarpFractalProgressive3(x, y, z);
case DomainWarpFractalType.independent:
return _domainWarpFractalIndependent3(x, y, z);
}
}