NodePool class Gameplay kit
High-performance object recycler for transient nodes (projectiles, damage numbers, effects).
Constructors
Properties
- activeCount → int
-
Number of currently active spawned nodes.
no setter
- factory → Node Function()
-
Factory function creating a new node instance when the idle pool is exhausted.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- idleCount → int
-
Number of pre-warmed idle nodes ready for immediate reuse.
no setter
- maxSize → int
-
Maximum number of idle nodes retained in the pool for reuse.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- totalCount → int
-
Total count of managed nodes (active + idle).
no setter
Methods
-
despawn(
Node node) → void -
Returns
nodeback to the idle pool, removing it from its parent. -
despawnAll(
) → void - Despawns all active nodes managed by this pool.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
spawn(
{Node? parent, Matrix4? transform, void onSpawn(Node node)?}) → Node -
Acquires a node from the pool and attaches it to
parent. -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited