sphere static method
Draws a wireframe sphere at center with radius.
Implementation
static void sphere(
vm.Vector3 center,
double radius, {
int segments = 16,
vm.Vector4? color,
}) {
for (var i = 0; i < segments; i++) {
final a1 = (i / segments) * 2 * math.pi;
final a2 = ((i + 1) / segments) * 2 * math.pi;
final c1 = math.cos(a1) * radius;
final s1 = math.sin(a1) * radius;
final c2 = math.cos(a2) * radius;
final s2 = math.sin(a2) * radius;
// XZ circle
line(
center + vm.Vector3(c1, 0, s1),
center + vm.Vector3(c2, 0, s2),
color: color,
);
// XY circle
line(
center + vm.Vector3(c1, s1, 0),
center + vm.Vector3(c2, s2, 0),
color: color,
);
// YZ circle
line(
center + vm.Vector3(0, s1, c1),
center + vm.Vector3(0, s2, c2),
color: color,
);
}
}