box static method
void
box(
- Aabb3 bounds, {
- Vector4? color,
Draws an axis-aligned bounding box wireframe.
Implementation
static void box(vm.Aabb3 bounds, {vm.Vector4? color}) {
final min = bounds.min;
final max = bounds.max;
final p000 = vm.Vector3(min.x, min.y, min.z);
final p100 = vm.Vector3(max.x, min.y, min.z);
final p010 = vm.Vector3(min.x, max.y, min.z);
final p110 = vm.Vector3(max.x, max.y, min.z);
final p001 = vm.Vector3(min.x, min.y, max.z);
final p101 = vm.Vector3(max.x, min.y, max.z);
final p011 = vm.Vector3(min.x, max.y, max.z);
final p111 = vm.Vector3(max.x, max.y, max.z);
// Bottom square
line(p000, p100, color: color);
line(p100, p101, color: color);
line(p101, p001, color: color);
line(p001, p000, color: color);
// Top square
line(p010, p110, color: color);
line(p110, p111, color: color);
line(p111, p011, color: color);
line(p011, p010, color: color);
// Vertical pillars
line(p000, p010, color: color);
line(p100, p110, color: color);
line(p101, p111, color: color);
line(p001, p011, color: color);
}