addTrauma method
Adds a burst of trauma (e.g. 0.3 for a footstep, 0.8 for an explosion).
Implementation
void addTrauma(double amount) {
trauma = (trauma + amount).clamp(0.0, 1.0);
}
Adds a burst of trauma (e.g. 0.3 for a footstep, 0.8 for an explosion).
void addTrauma(double amount) {
trauma = (trauma + amount).clamp(0.0, 1.0);
}