BoundsFraming class Gameplay kit

Utility for computing camera framing transforms for scene nodes.

Computes a look-at transform placing a camera node so that a target bounding box fills the view. For standalone camera instances, prefer PerspectiveCamera.framing.

Constructors

BoundsFraming()

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

computeFramingTransform(Aabb3 bounds, CameraProjection projection, {double paddingFactor = 1.25, Vector3? viewDirection, Vector3? upVector}) → Matrix4
Computes a camera node world transform that frames bounds with paddingFactor.