vertices property
The binary chunk holding this geometry's interleaved vertex buffer, or
null when procedural is set. The vertex layout (unskinned /
skinned) lives on the referenced payload.
Implementation
final LocalId? vertices;
The binary chunk holding this geometry's interleaved vertex buffer, or
null when procedural is set. The vertex layout (unskinned /
skinned) lives on the referenced payload.
final LocalId? vertices;