AudioListener class Audio
Places the ears of the nearest ancestor AudioEngine on a node.
The listener pose follows the owning node's world transform, with
the node's local +Z as the facing direction and +Y as up (the
camera convention, so a listener on the camera node hears what the
camera sees). Velocity for doppler is derived automatically.
Optional. With no listener mounted the engine follows the scene's primary camera. When several are mounted, the first mounted wins.
Constructors
Properties
- enabled ↔ bool
-
Whether this component's update hook runs each frame.
getter/setter pairinherited
- engine → AudioEngine?
-
The engine this listener registered with, while mounted.
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- isAttached → bool
-
Whether this component is currently attached to a node.
no setterinherited
- isLoaded → bool
-
Whether onLoad has completed.
no setterinherited
- isMounted → bool
-
Whether the owning node is part of a live scene graph.
no setterinherited
- node → Node
-
The node this component is attached to.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
cloneFor(
Node cloneOwner) → Component? -
Returns a copy of this component for
cloneOwner, the Node.clone counterpart of the owning node, or null to not carry the component to clones (the default).inherited -
fixedUpdate(
double fixedDt) → void -
Called once per fixed physics step while the component is mounted,
enabled, and loaded.
fixedDtis the fixed timestep of the surrounding PhysicsWorld, not the frame interval.inherited -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onAttach(
) → void -
Called when this component is added to a node.
inherited
-
onDetach(
) → void -
Called when this component is removed from a node.
inherited
-
onLoad(
) → Future< void> -
Optional asynchronous setup, such as loading an asset.
inherited
-
onMount(
) → void -
Called when the owning node enters a live scene graph.
override
-
onUnmount(
) → void -
Called when the owning node leaves a live scene graph.
override
-
toString(
) → String -
A string representation of this object.
inherited
-
update(
double deltaSeconds) → void -
Called once per frame while the component is mounted, enabled, and
loaded.
deltaSecondsis the elapsed time since the previous tick.inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited