debugHeldTextureCount property
The number of textures every view's rings and transient pools hold.
Implementation
@visibleForTesting
int get debugHeldTextureCount =>
_views.fold(0, (count, view) => count + view.heldTextureCount);
The number of textures every view's rings and transient pools hold.
@visibleForTesting
int get debugHeldTextureCount =>
_views.fold(0, (count, view) => count + view.heldTextureCount);