DepthConflict constructor

const DepthConflict({
  1. required Node? nodeA,
  2. required Node? nodeB,
  3. required int pixelCount,
  4. required Rect bounds,
  5. required double distance,
})

Implementation

const DepthConflict({
  required this.nodeA,
  required this.nodeB,
  required this.pixelCount,
  required this.bounds,
  required this.distance,
});