emitsStandardVaryings property

  1. @override
bool get emitsStandardVaryings

Whether this geometry's vertex shader writes the engine's standard varyings (material_varyings.glsl), which the surface debug views and their fallback shader read. Mesh geometry does; a geometry with its own fragment contract (billboards, splats) does not and is left out of the views.

Implementation

@override
bool get emitsStandardVaryings => false;