bindLightmap method

  1. @protected
void bindLightmap(
  1. RenderPass pass,
  2. Shader shader,
  3. TransientWriter transientsBuffer
)

Binds the lightmap sampler and its LightmapInfo block, called only when usesLightmapVariant is true. See EngineLightingUniforms.bindLightmap.

Implementation

@protected
void bindLightmap(
  gpu.RenderPass pass,
  gpu.Shader shader,
  TransientWriter transientsBuffer,
) {}