adjustEngineLighting method

  1. @protected
void adjustEngineLighting(
  1. Float32List fragInfo
)

Hook for subclasses to override packed FragInfo lighting fields for this draw (a per-material shadow softness, say) without touching any scene-wide setting. Runs after the engine fields are packed and before the block is uploaded. The base implementation changes nothing.

Implementation

@protected
void adjustEngineLighting(Float32List fragInfo) {}