lightmapTextureTexCoord property
int
get
lightmapTextureTexCoord
Texture-coordinate channel used by lightmapTexture. Defaults to 1,
the channel bakers reserve for the non-overlapping lightmap unwrap.
Implementation
int get lightmapTextureTexCoord => _lightmapTextureTexCoord;
set
lightmapTextureTexCoord
(int value)
Implementation
set lightmapTextureTexCoord(int value) {
_lightmapTextureTexCoord = value.clamp(0, 1);
_markMaterialDataDirty();
}