lightmapTextureTexCoord property

int get lightmapTextureTexCoord

Texture-coordinate channel used by lightmapTexture. Defaults to 1, the channel bakers reserve for the non-overlapping lightmap unwrap.

Implementation

int get lightmapTextureTexCoord => _lightmapTextureTexCoord;
set lightmapTextureTexCoord (int value)

Implementation

set lightmapTextureTexCoord(int value) {
  _lightmapTextureTexCoord = value.clamp(0, 1);
  _markMaterialDataDirty();
}