lightmapRgbm property
bool
get
lightmapRgbm
Whether lightmapTexture is RGBM-encoded, an HDR bake packed into an LDR
image with the shared multiplier in the alpha channel. false (the
default) reads the texture as linear radiance.
Implementation
bool get lightmapRgbm => _lightmapRgbm;
set
lightmapRgbm
(bool value)
Implementation
set lightmapRgbm(bool value) {
if (_lightmapRgbm == value) return;
_lightmapRgbm = value;
_markMaterialDataDirty();
}