lightmapRgbm property

bool get lightmapRgbm

Whether lightmapTexture is RGBM-encoded, an HDR bake packed into an LDR image with the shared multiplier in the alpha channel. false (the default) reads the texture as linear radiance.

Implementation

bool get lightmapRgbm => _lightmapRgbm;
set lightmapRgbm (bool value)

Implementation

set lightmapRgbm(bool value) {
  if (_lightmapRgbm == value) return;
  _lightmapRgbm = value;
  _markMaterialDataDirty();
}