lookAt method
void
lookAt(
- Vector3 target, {
- Vector3? up,
Orients this node so its forward axis (local +Z) points at target in
world space, keeping up as the reference up (defaults to +Y). Only
the node's rotation changes; its world position and scale are preserved.
+Z is the engine's forward convention: cameras look down it,
directional and spot lights aim down it, and imported models face it, so
this aims any of them. up must not be parallel to the direction from
the node to target; for a straight-down or straight-up view pass
Vector3(0, 0, 1) or Vector3(0, 0, -1) instead of Vector3(0, 1, 0).
Implementation
void lookAt(Vector3 target, {Vector3? up}) =>
lookAtFrom(globalTransform.getTranslation(), target, up: up);