VertexBufferDescriptor class
One vertex buffer slot: its per-element strideInBytes, how it advances while drawing (stepMode), and the attributes read from it. The buffer's position in VertexLayoutDescriptor.buffers is its binding slot.
Lowers to a gpu.VertexBuffer; compares by value.
- Annotations
Constructors
-
VertexBufferDescriptor({required int strideInBytes, required List<
VertexAttributeDescriptor> attributes, VertexStepMode stepMode = gpu.VertexStepMode.vertex}) -
const
Properties
-
attributes
→ List<
VertexAttributeDescriptor> -
Attributes read from this slot by the vertex shader.
final
- hashCode → int
-
The hash code for this object.
no setteroverride
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- stepMode → VertexStepMode
-
Whether this slot advances per vertex or per instance.
final
- strideInBytes → int
-
Byte distance from the start of one element to the start of the next.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override