TextureTransform class Materials
A texture-coordinate transform applied before sampling a material slot.
The transform follows glTF's KHR_texture_transform order. scale is
applied first, followed by rotation around the origin and offset.
Constructors
- TextureTransform({Vector2? offset, Vector2? scale, double rotation = 0.0})
- Creates a texture transform, identity when all arguments are omitted.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- isIdentity → bool
-
Whether this transform leaves UV coordinates unchanged.
no setter
- offset ↔ Vector2
-
Translation in UV coordinates.
getter/setter pair
- rotation ↔ double
-
Counter-clockwise rotation in radians.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- scale ↔ Vector2
-
Per-axis UV scale.
getter/setter pair
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited