radianceCubeFragmentShader property

Shader? radianceCubeFragmentShader
getter/setter pair

The variant of fragmentShader built with FLUTTER_SCENE_RADIANCE_CUBE, used when the active environment's radiance is a cubemap.

Required only for a useEnvironment sky, whose prefiltered_radiance sampler is a sampler2D or a samplerCube depending on the layout the backend builds. Without it such a sky samples nothing on a cube backend.

Implementation

gpu.Shader? radianceCubeFragmentShader;