RectAreaLightComponent class Scene graph
An engine Component that places a RectAreaLight in the scene.
The rectangle lies in the owning node's local XY plane and emits along local +Z; the node's world transform positions and aims it.
Constructors
- RectAreaLightComponent(RectAreaLight light)
-
Creates a component that lights the scene with
light.
Properties
- enabled ↔ bool
-
Whether this component's update hook runs each frame.
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- isAttached → bool
-
Whether this component is currently attached to a node.
no setterinherited
- isLoaded → bool
-
Whether onLoad has completed.
no setterinherited
- isMounted → bool
-
Whether the owning node is part of a live scene graph.
no setterinherited
- light ↔ RectAreaLight
-
The light this component contributes.
getter/setter pair
- node → Node
-
The node this component is attached to.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- worldPosition → Vector3
-
The panel center: the owning node's world-space translation.
no setter
- worldRight → Vector3
-
The panel's world-space width axis (the node's rotated local +X),
unit length.
no setter
- worldUp → Vector3
-
The panel's world-space height axis (the node's rotated local +Y),
unit length.
no setter
Methods
-
cloneFor(
Node cloneOwner) → Component? -
Clones carry the light, sharing the light object like other clone
payloads (geometry, materials).
override
-
fixedUpdate(
double fixedDt) → void -
Called once per fixed physics step while the component is mounted,
enabled, and loaded.
fixedDtis the fixed timestep of the surrounding PhysicsWorld, not the frame interval.inherited -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onAttach(
) → void -
Called when this component is added to a node.
inherited
-
onDetach(
) → void -
Called when this component is removed from a node.
inherited
-
onLoad(
) → Future< void> -
Optional asynchronous setup, such as loading an asset.
inherited
-
onMount(
) → void -
Called when the owning node enters a live scene graph.
override
-
onUnmount(
) → void -
Called when the owning node leaves a live scene graph.
override
-
toString(
) → String -
A string representation of this object.
inherited
-
update(
double deltaSeconds) → void -
Called once per frame while the component is mounted, enabled, and
loaded.
deltaSecondsis the elapsed time since the previous tick. A traversal visits each component at most once. Removing this component or an earlier sibling is safe. A component inserted before the current traversal position starts on the next frame. Reordering component or child lists during traversal is unsupported.inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited