radianceCubeFragmentShader property
The variant compiled for a cubemap prefiltered radiance, or null when this material does not sample the environment.
Backends differ in the radiance layout they can build and each variant declares only its own sampler type, so a material that reads the environment carries one shader per layout and picks by the environment bound for the draw.
Implementation
@override
gpu.Shader? get radianceCubeFragmentShader =>
_cubeFragmentShader ?? super.radianceCubeFragmentShader;