occlusionTexture property

TextureSource? get occlusionTexture

Optional ambient-occlusion texture (R channel). Defaults to white when null.

Accepts a Texture2D or a RenderTexture (sampled live).

Implementation

TextureSource? get occlusionTexture => _occlusionTexture;
set occlusionTexture (TextureSource? value)

Implementation

set occlusionTexture(TextureSource? value) {
  if (identical(_occlusionTexture, value)) return;
  _occlusionTexture = value;
  _markMaterialDataDirty();
}