normalTexture property

TextureSource? get normalTexture

Tangent-space normal map. Defaults to a flat normal when null.

Accepts a Texture2D (usually with TextureContent.normal) or a RenderTexture (sampled live).

Implementation

TextureSource? get normalTexture => _normalTexture;
set normalTexture (TextureSource? value)

Implementation

set normalTexture(TextureSource? value) {
  if (identical(_normalTexture, value)) return;
  _normalTexture = value;
  _markMaterialDataDirty();
}