metallicRoughnessTexture property

TextureSource? get metallicRoughnessTexture

The combined metallic-roughness texture (B = metallic, G = roughness). Defaults to white when null.

Accepts a Texture2D or a RenderTexture (sampled live).

Implementation

TextureSource? get metallicRoughnessTexture => _metallicRoughnessTexture;
set metallicRoughnessTexture (TextureSource? value)

Implementation

set metallicRoughnessTexture(TextureSource? value) {
  if (identical(_metallicRoughnessTexture, value)) return;
  _metallicRoughnessTexture = value;
  _markMaterialDataDirty();
}