fragmentShaderForLighting method

  1. @override
Shader fragmentShaderForLighting(
  1. Lighting lighting
)

Selects this material's fragment shader for the frame lighting state.

Implementation

@override
gpu.Shader fragmentShaderForLighting(Lighting lighting) {
  _ensurePreparedVariant();
  return _preparedVariant?.fragmentShaderForLighting(lighting) ??
      super.fragmentShaderForLighting(lighting);
}