emissiveTexture property
TextureSource?
get
emissiveTexture
Optional emissive texture. Defaults to white when null and is gated by emissiveFactor.
Accepts a Texture2D or a RenderTexture (sampled live).
Implementation
TextureSource? get emissiveTexture => _emissiveTexture;
set
emissiveTexture
(TextureSource? value)
Implementation
set emissiveTexture(TextureSource? value) {
if (identical(_emissiveTexture, value)) return;
_emissiveTexture = value;
_markMaterialDataDirty();
}