updateTexCoords1 method
Replaces every secondary texture coordinate.
Implementation
void updateTexCoords1(
Float32List texCoords1, {
int? dirtyStart,
int? dirtyCount,
}) {
_ensureUpdatable('updateTexCoords1');
_checkAttributeLength('texCoords1', texCoords1.length, 2);
_cpuTexCoords1 = Float32List.fromList(texCoords1);
_writeStream(
3,
_texCoord1Ring,
_cpuTexCoords1,
dirtyStart: dirtyStart,
dirtyCount: dirtyCount,
);
}