toConvexHullShape method
A collision convex hull enclosing this mesh's vertices.
The backend computes the hull from the positions, so concave detail is filled in. Unlike toTriMeshShape the result is solid and works on a dynamic body.
Implementation
ConvexHullShape toConvexHullShape() {
if (vertexCount == 0) {
throw StateError('toConvexHullShape requires at least one vertex');
}
return ConvexHullShape(points: Float32List.fromList(positions));
}