mesh property
Mesh
get
mesh
The mesh this component draws.
Assigning a different mesh re-registers render items when its primitive geometry changes. Material-only changes retain the existing items.
Implementation
Mesh get mesh => _mesh;
set
mesh
(Mesh value)
Implementation
set mesh(Mesh value) {
if (identical(_mesh, value)) return;
if (_canRetainRenderItems(value)) {
_mesh = value;
_refreshRetainedMaterials();
return;
}
_unregisterRenderItems();
_mesh = value;
_registerRenderItems();
if (isAttached) node.markBoundsDirty();
}