setRadianceCubeFragmentShader method
Assigns the already-loaded variant built with
FLUTTER_SCENE_RADIANCE_CUBE, the counterpart of setFragmentShader
for a material that samples the environment.
Implementation
void setRadianceCubeFragmentShader(gpu.Shader? shader) {
_radianceCubeFragmentShader = shader;
_radianceCubeFragmentShaderName = null;
}