FmatMaterialFactory typedef Materials

FmatMaterialFactory = PreprocessedMaterial Function({required Shader fragmentShader, required Map<String, Object?> metadata, Map<String, Shader>? vertexShaders})

Constructs a typed material from one generated .fmat entry.

Implementation

typedef FmatMaterialFactory =
    PreprocessedMaterial Function({
      required gpu.Shader fragmentShader,
      required Map<String, Object?> metadata,
      Map<String, gpu.Shader>? vertexShaders,
    });